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Play the Building
This project created a interface (the organ) which allowed the user to mechanically strike, vibrate and resonate the surrounding environment (in this case a old factory). In doing so you could "play the building" from the keyboard of the organ. The organ was completely analogue, there is no digital interpretation. We used three types of transducers : one air based (which played the heating pipes sounding like a classical pneumatic organ), one vibration or hertz based ( motors which resonated eye beams and the floor according to their length) and a striking one that knocked the pillars (like a xylophone). The sound turned out pretty well and David's idea can mutate freely since it is dependent on the space and just like snow flakes no two spaces are the same.